![]() ![]() ![]() Now, if I had to guess, you made these in Photoshop with Render > Clouds as a base, and then used some combination of Min/Max, Threshold, or even some “Art” Filter on top. Photoshop? Substance Designer? When you made these textures, did you know what they would be, or were you just playing around until you got what you were looking for? Yet you made no mention on the creation of the texture which is so important to make this effect. There is a lot of weight on the Texture for this effect as presented. This is a very beginner friendly effect, and so I’m thinking in that “What-If” context. Now not only do we have a “ Diablo 3 Technique” for Unreal 4 but for Unity as well! That said, there is one slight thing I would like to point out that I feel would +1 this. ![]() The key here was using Smoothstep to limit everything above the border and multiply it with the opacity values. BorderSmoothness: to subtract and offset to the minimum value when passing through smoothstep.BorderThreshold: to define the limit of the border and limit the values above and below it.BorderIntensity: to create a more intense value difference and make the border sharper.BorderHorizontal: a toggle value to define which direction of the UV to use.Then I intensified the values based on the UV and added some parameters to make it configurable: Instead, I used the same idea from the base and added some more math to turn it into an animated border! Again, I used different values for tiling and scroll speeds, you can reuse the same ones from the base but it looks less natural than using new ones. But there are other ways to do it, like gradient mapping or multiplying the base into the emission with some colors instead.Īt first I tried a static mask to make the border but it didn’t look natural. The opacity will take care of the color variation and create some interesting colors. For now it doesn’t look like much, let’s add some colors! As I’m using a workflow with HDR and bloom, I can just add a HDR Color parameter and plug it into the emission output. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |